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I was flying an old 38-40 map on Skies of Valor, taking off from the blue base in a hurricane 1938, and headed south to gain some altitude before entering the battle. At 1500m now, i spotted a pair of DB-3 bombers . They're slow russian bombers, but are quite tough to take down. They were at a lower altitude then i was, probably 1100m.
I decide to come in from their frontal side, swooping down on the left one from his right, and unloaded my guns into him, managing a good 1-2 seconds of direct hits with all my guns.
I managed to take off an entire wing, and the the DB-3 spun right. Because the two bombers were flying in such close formation, one slammed right into the other!
Needless to say, i was quite proud of myself. 8)
Shame i didnt get the kill for the second one though, and didnt have record on
Small tutorial for alpha channels in Photoshop.
Hope that this help a bit. Also remember that we can set alpha channels in game in .mat files.
As far as I know red affect alpha channels (what simulation sees as transparent)
[ClassInfo]
ClassName TMaterial
[General]
tfDoubleSide 0
tfShouldSort 0
tfDropShadow 0
tfGameTimer 1
[LightParams]
Ambient 1.0
Diffuse 1.0
Specular 0.4
SpecularPow 4
Shine 0.0
[Layer0]
TextureName skin1o.tga
PaletteName
Frame 0.0
VisibleDistanceNear 0.0
VisibleDistanceFar 10000.0
TextureCoordScale 0.0 0.0 1.0 1.0
ColorScale 1.0 1.0 1.0 1.0
AlphaTestVal 0.5 // of [0.1, 0.5, 0.9]
tfWrapX 1
tfWrapY 1
tfMinLinear 1
tfMagLinear 1
tfMipMap 0
tfBlend 0
tfBlendAdd 0
tfTestA 0
tfTestZ 1
tfUpDateClear 0
tfModulate 1
tfNoTexture 0
tfAnimatePalette 0
tfAnimateSkippedFrames 0
tfNoWriteZ 0
tfDepthOffset 0
tfTranspBorder 0
tfTestZEqual 0
Tutorial:
And if you want to select more then one separated areas on one file, choose “magic wand” and hold “shift” when select areas.
Has there been any discussion on a possible mod manager.like OAW of EAW fame or Modmanager in Lockon?Further on down the track and also with the different versions of the game already available it would be a lot easier to attract people to the whole mod thing if a nice user friendly Manager could be made..no i am not putting up my hand as i know zilch about this type of thing hock: ..but i do know as a user that they are a lot easier than constantly dropping stuff in and out and then reinstalling because you put something in the wrong place or in the wrong version.
Something with drop down tabs to load and unload mods,which could include skies, skins ,maps ,different soundpacks etc and let you set it back to an original unmodded install if need be.
Just a thought
Is it possible yet to make new objects?For example a new set of trees?
this flaps sounds as if heard from inside the cockpit
goes of course in the files/samples directory
http://www.4shared.com/dir/5396061/c197 ... aring.html
...
We will soon have an upload system available for everyone to be able to upload there mods/skins ect - Jeebs is currently working hard on the system & it looks like it will transform the way we do things here at AAA
I noticed yesterday when i was in AAA server that all Zeros and N1Ks were holed with holes in the wings ,tail, elevators, rudder , even before flying the plane . I see the plane all holed even in aircraft costumization where you load the aircraft ,skin it ....
I think some MOD made this problem but i dont know what MOD because long time i didnt use those planes