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It would be cool if all american's fighters have altitude guage like in P-51D. Is this possible to do ?
Hi, I am getting this problem where the edges of the big square blocks of map_c.tga join:
I have tried to sharpen map_c, to soften (blur) the edges, but got no positive result.
Any idea of how to overcome this problem?
Thanks
Maraz
Hi gents before I go into any long winded explanations is there any one here that can or is willing to help me get 4.09M up and running?.I have been trying and am having no luck... :?
I start work with clean sheet, with new knowledges to not repeat old bugs and mistakes, with some difference from old system.
May be someone want be betatester?
Mod SFX not compatible with old soundmod... You may make it only manuality...
manual mixing soundmod and SFX (for new wrapper) - as example use db605, copy preset and samples what you want replace in soundmod from SFX in soundmod preset and samples folders. For correct working you need change preset name motor.DB-605_Series.prs(from SFX) on motor.DB-600_Series.prs (change also DB-601 for all bf 109). Don't copy buttons file from sfx to soundmod
SFX mod for il2 4.08
Version 0.9
1. If it first mod what you install, you need install first mod Activator or sound mod
2. Unpack this archive to x:\Program Files\...\IL-2 Sturmovik Forgotten Battles\
3. Run il2fb.exe
If you have previous vesrion of mod, please delete it(delete "presets" and "samples" folders).
!!!Attention!!! New wrapper ready! This mod don't work with checkruntime=2. Also now we don't support Hardware acceleration, use at your own discretion.
New buttons file from this mod may create problem for old soundmods.
Loudness of engines is calibrated for single engine plane ... on planes which have more then one engine loudness may be difference
Recommended sound config
[sound]
SoundUse=1
SoundEngine=1
Speakers=4
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=0
ObjectVolume=14
MusState.takeoff=0
MusState.inflight=0
MusState.crash=0
MusFlags.play=0
MasterVolume=14
Attenuation=7
SoundMode=0
SamplingRate=2
NumChannels=3
SoundExt.occlusions=1
SoundFlags.hardware=0
SoundFlags.streams=1
SoundFlags.duplex=0
SoundExt.acoustics=1
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=4
Channels=2
SoundExt.extrender=1
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=0
PTTMode=0
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0
Change list 0.1
- DB605 added
- Merlin added
- gears and flaps samples now more loud
- new buzzer for bf109
Change list 0.2
- DB605 changed
- Merlin changed
Change list 0.3
- DB605 little bug in internal sample was fixed
- AM35(38,42) added
Change list 0.4
- Merlin internal changed
- Am35(38,42) external and internal changed
- Hispano (M-105) added
- BMW801 added
Change list 0.5
- Little changes in BMW801
- Sakae added
- Nakajima added
- Kasei added
- Ha45 added
Change list 0.6
- Sabre added
- R1820 added
- R1830 added
- M-82 added
- Jumo004 added (for all jets)
- Nakajima deleted
Change list 0.7
- another step to performance - 22 kHz sound settings now suport (realy i don't hear difference in gamesound on 22kHz and 44kHz)
- Allison added (with difference between P38 and P39,P40)
- R2800 added (with little difference between P47 and F4U)
- Griffon added (for 25Lbs Spitfire)
Change list 0.8
- Nakajima add (this preset for all late war japan's fighters with powerfull engine)
- B17 added (for 4-engine planes)
- Bristol Mercury added
- little changes in DB-605
- DB-603 added
- Jumo211 added
- Jumo 213 added
- Packard Merlin added
- R2600 added
- VK-107 added
We now updated to version 0.9 with ACInstaller3.0 support.
Change list 0.9
- some changes in DB605; Jumo211; R2800tb; Packard-Merlin
- most gun's sounds added;
Credits:
- tiger33 - primary sound maker
- QTim - soft.
Thanks to MrJolly for help and support, and to Lawdog2360 for resolve used his MAW's(http://www.medairwar.com/) engins samples. Also thanks to Artes for nice criticism and some help.
Also special Thanks http://www.Aviaskins.com, http://www.checksix-forums.com http://allaircraftsimulations.com and http://81.210.9.116/~apacz/smf/index.php community.
Check updates http://www.mediafire.com/?sharekey=3421 ... 46a9fea912
SG2_Wasy
shtraib@hotmail.com
IT is the old..................deleted
Regards.
Willy.
It's possible?
Take the G indicator of the P47 or P80 and put it in the P51 cockpit?
Why does my post about the clickable cockpits and more than 1 human player to a bomber keep getting deleted??! its not against the rules, wtf admin.
Hi,
with the new Malta map that is coming (shameless self-advertising here ) a Bristol Beaufort torpedo bomber could be a welcome addition.
Historically the Beaufort was the ancestor of the Beaufighter, who took wings, tail and engines from the Beaufort, with only a new fuselage.
So the Beaufort could be done by the Beaufighter, with a new fuselage, maybe from the Blenheim (front part) and maybe the A-20 (rear cockpit). The FM, DM and loadout of the Beaufigther would be almost perfect, these planes being close relatives...
What do you think about that?
Maraz
Just transfer the external model of the "Rudel" Ju-87G-2 to the normal G-Stuka.
The G-2 model (converted from a D-5) was way more common than the "short wing" G-1 model we have.
No FM changes needed