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IL2 Sturmovik: Cliffs of Dover Blitz is now public
+++++PLEASE RENAME YOUR CURRENT IL2 STURMOVIK CLIFFS OF DOVER FOLDER INSIDE THE 1CSOFTCLUB FOLDER BEFORE DOWNLOADING+++++
We would like to begin this announcement by saluting 1C Games for their willingness to trust Team Fusion with the valuable commodity which is the "IL-2 Sturmovik: Cliffs of Dover" Source Code.
Thank you Nikolay Baryshnikov and Jason Williams.
Our second vote of thanks must go to the CLIFFS OF DOVER community... without your loyal support and enthusiasm Team Fusion would not be in the position we are in today, with the opportunity to have fun with our favourite game and hobby.
We hope "IL-2 Sturmovik Cliffs of Dover - Blitz" will meet the communities expectations... it is not a full game... only a patch, with a few new aircraft and features, but if the reception is positive, it will lay the groundwork for Releases which will be a lot more substantial and exciting. And it will be the solid foundation for further development of this game engine.
The process which has led up to this Release has been more difficult and challenging than expected. Although we now do have access to the Source Code, we lack the guidebooks and technical manuals of the original development team, lost in the years after the project was originally shut down. Progress still requires a lot of testing and educated guesswork. The good news? The creation of TF 4.5 was a huge learning experience and with that experience and the new found knowledge, we will progress more quickly towards the completion of TF 5.0.
I would also like to personally thank each and every member of Team Fusion for their contributions. I am proud to be a member of this team. You can find the TF member names in the Game's credits.
Mike "RAF74_Buzzsaw"
Readme for v4.5
README -LITE-
IL-2 Sturmovik Cliffs of Dover - BLITZ
Additions and changes to original game.
Additional new Aircraft
Flyable:
Bf-109E-1B (early Fighter-Bomber)
Bf-109E-4N (DB601N engine and 100 octane fuel)
Bf-109E-4/E-4B and E-4N versions with added armor for fuel tank and pilot
Bf-110C-2
Bf-110C-4_Late
Bf-110C-4B (early Fighter-Bomber)
Bf-110C-4N (DB601P engines with 100 octane fuel)
Bf-110C-4NJG (Nightfighter)
Bf-110C-6 (heavy 30mm Cannon armed version)
BlenheimMkIV_Late (twin gun rear turret and extra bombload)
BlenheimMkIVF (heavy Day-Fighter)
BlenheimMkIVF_Late (twin gun rear turret and extra bombload)
BlenheimMkIVNF (Nightfighter)
BlenheimMkIVNF_Late (twin gun rear turret and extra bombload)
Spitfire Mk-I-100 octane
Hurricane DH-520-100 octane
HurricaneMkI-NF (Night-fighter)
Hurricane MkI-FB (Fighter-Bomber)
Beaufighter Mk IF
Beaufighter Mk INF (Night-fighter)
DH-82A-1 (Field Mod armed Tiger Moth)
DH-82A-2 (Czechoslovakian armed Tiger Moth)
DH-82A (Battle of Britain Tiger Moth version with bomb carrying capacity)
Non-flyable:
Sunderland added bomb capacity
BlenheimMkIF (heavy Day-Fighter)
BlenheimMkINF (Night-fighter)
Maps
- New Autumn and Winter Maps
- New Textures, trees, hedges, runways and terrain for all maps
- Perspective from altitude corrected to provide accurate views of rivers and terrain
- Additional historical landmarks
- Additional spline road types & more cow types for Full Mission Builder
- Elimination of original map bugs including:
- "Swimming Pools" in France
- Non- historical golf courses changed to farming.
- Dull water off Querqueville, dry rivers at Le Havre, Bradwell, and Barneville
- Airfield 'holes' at Hawkinge, Melville, Coquelles, Westhampnett, and Lympne flattened
- Added missing hangers to various French Airdromes
Codework
- Game upgraded to 64 bits and DX11
- Tree collisions enabled
- Distant Clouds enabled, 'Popup' effects reduced
- Contrails enabled
- Target dot view through cloud bug eliminated
- Game controllers naming change to address the Windows 10 re-ordering issue
- Rendering optimizations to increase FPS
- Reduced crash generating bugs.
Sound
- Updated existing aircraft engine sounds to historically accurate sound SFX
- Added Hercules engine SFX
- Added DB601N engine SFX
- Updated MG and cannon SFX including new Hispano and Mk-101
- Updated Explosion and hit SFX
- Added new flak sounds
- Added new day/night environmental ambience
Ships
- New Corvette, Tanker and Hospital ship types
- More accurate ship damage modeling
Aircraft Visibility
- Close and Distant aircraft visibility improved to provide more realistic combat environment
- Elimination of the 'Disappearing Aircraft' bug
Reflections
- Added reflections from the sky and clouds to all aircraft surfaces
- Added reflections to canopy glass surfaces.
- Lowered the whitening effect from sun reflections in the propeller.
- Increased reflectiveness for distant glass surfaces to improve spotting
Cockpit Graphics
- Countless historically accurate improvements and additions to aircraft cockpit graphics
Blackout Effects
Hi-G Blackout effects revised to reflect actual pilot experience
Aircraft Skins
- New historically accurate skins for all aircraft types
Visual Effects
- Updated smoke/explosion particle effects
- Updated weapon particle effects
- Updated engine/vehicle particle effects
- Updated environmental particle effects
Flight Modeling and Aerodynamics
- All aircraft types have historically more accurate aerodynamics including:
- Aerofoil characteristics corrected to historical
- More accurate aircraft dimensions and control surface operation
- Lift, Drag and Stall behavior improved
- Hi-speed Compressibility effects on maneuver introduced
Engine and Overheat modeling
- Engine physics revised to give accurate horsepower generation throughout the altitude range
- Overheat and engine wear provide full range of engine damage from player mis-use
Weapons Modeling
- All weapons types checked for accuracy and historical effectiveness
- AI gunner bugs eliminated
Damage Modeling
- Comprehensive damage revision of all aircraft types to reflect their construction and to provide more realistic combat results
- Maximum Aircraft G loading introduced
AI Aircraft Behaviour
- All AI aircraft types Flight/Damage and Engine modeling upgraded to Flyable standards
- AI Landing and Takeoff bugs eliminated
Player controlled Vehicles and AAA Artillery
- Many Vehicles and Artillery now can be player controlled
Game loading Screens
- New Hi definition game loading screens
Printable Extras
- Air Force bases of CLIFFS OF DOVER - detailed maps of the battle area
- Working German World War 2 mechanical flight computer, the Dreieckrechner DR-3
For more details please visit this link:
https://forum.il2sturmovik.com/topic/328...full-list/
Hi all,
I know its been a while from when I made a model last, I have been busy with RL as I am playing music in a band again and all though it is doing very good for me it levees me near no time for modeling.
This is the Boeing Model 83 was a prototype and a state of the art bi-plane of its time and what later became the Boeing P-12's ARMY Air Core and Boeing F-4B's US NAVY fighter planes of the USA in the early to mid 30's.
This prototype was made without guns and was just made for fun flying and testing of the planes airframe it was actually called a ( production prototype ) as more then 3 where made of it and they where given to the US ARMY Air Core, US NAVY and even some of the top racing and stunt flyers of 1930 for testing and feedback of the plane.
This model can be used in Vehicle Simulator and Canvas Knights.
This is my Boeing Model 83 for Vehicle Simulator and Canvas Knights games.
This is a online, off line vehicle / plane.
To install;
Unzip with folder names on, go inside the ( BM83 ) folder and drag the ( Boeing_Model_83 ) folder into your VSF & CK game vehicles folder, if putting it into CK game then add the line in the allied.txt Boeing_Model_83 and save it.
That's it your done.
Download;
MIRROR1
Hope you all enjoy the Boeing Model 83.
Deutschmark
Team Fusion Simulations & the beta testers will be streaming Cliffs of Dover BLITZ gameplay live this Sat 2nd & Sun 3rd Dec. This will be a server test of release candidate 1. We hope you can join one of the streams listed below.
We'll also try to have a couple TFS members around to answer questions during the streaming.
IL2 Sturmovik: Cliffs of Dover - Blitz Edition relaunch video
So here is the relaunch video for IL2 Sturmovik: Cliffs of Dover - Blitz Edition which will be available on Steam as soon as the final round of Beta testing is completed.
IL2 Sturmovik: Cliffs of Dover - Blitz Edition the new name for Cliffs of Dover with the v4.5 TFS update included
Completely free if you have already purchased Cliffs of Dover and included with any purchase of Cliffs of Dover after it is re-released.
Since 1C Game Studios gave Team Fusion Simulations (TFS) access to the Source Code earlier this year, TFS have been fixing bugs, adding new content and preparing the software for re-release on Steam of v4.5 now known as Blitz Edition.
There is, it is fair to say, still work to do and over the coming months we will be creating our first paid for expansion (v5.00) which will include many new aircraft and a complete new Theatre of Operations, that being the North Africa campaign.
We are still working hard to cram last-minute features and fixes into the software in preparation for it's upcoming re-release, the date of which will be announced shortly once final beta testing is complete (currently well underway).
Here's the video:
https://www.youtube.com/watch?v=U8kZSqQ4ql0
Finally we'd also appreciate it if you would spread the word and be part of our Facebook community which can be found here:
https://www.facebook.com/teamfusionmod
Cheers, MP/TFS
Blenheim Hunting by JG4_ Karaya - Beta v4.49 footage IL2 Cliffs of Dover
Footage captured by JG4_Karaya in Beta v4.49 showing a selection of the new effects coming in Patch v4.5
Almost there.....final beta testing expected to start on November 5th
https://www.youtube.com/watch?v=-bwbCe3 ... e=youtu.be
IL2 Sturmovik Cliffs of Dover computer simulation of a Beaufighter IF intercepting Luftwaffe bombers attacking London in 1940. Using Team Fusion Simulations Beta v 4.49.
Footage shows the lighting effects in Beta v4.49 testing.
Description:
IL2 Sturmovik: Cliffs of Dover computer simulation of a Beaufighter IF intercepting Luftwaffe bombers attacking London in 1940. Using Team Fusion Simulations Beta v 4.49.
Footage shows the lighting effects in Beta v4.49 testing.
Description:
After reading many accounts of Beaufighter 1F pilots intercepting marauding Luftwaffe bombers over England and the Channel during 1940, I thought I'd give it a go myself. I dug out the old 032 Single Mission and opened it up in FMB. Changed the Hurricane NF to the Beaufighter NF, eliminated the clouds and changed the default time of 21:00 hours to 03:30 hours to get a hint of predawn glimmer in the night sky for visibility sake. Knocking out object icons in the Realism settings was tough -- it is HARD to spot contacts, even when they are bracketed with flak. I found the best technique was to look for them overhead against the slightly-lit sky, since it was impossible to make out their presence against the black terrain.
Note that features are subject to change before final release.
https://www.youtube.com/watch?v=yzzSop9 ... e=youtu.be
Me-110 C6 Attack footage on various aircraft - Beta testing v4.49
(Apologies about the typos in the initial text of the video...but as the original is 13Gb in size...I wasn't going to re-render and upload again! Sorry)
Footage captured from the point of view of the Me110-C6 using the Mauser 30x184 Hochbrisanzgranate loadout on various Allied Aircraft.
The Allied Aircraft were set to 'Friendly' so that they wouldn't evade the gunfire. Also the gunsight texture of the 110 has been changed since this footage was created so no more flecks of light.
The C6 was set to invulnerable so that it wasn't shot down by the rear gunners, who even though set to friendly, don't like being fired on by friendly aircraft.
Please note also....I'm a terrible shot so listen to the gun sound to hear when I missed hitting the target.
Final point. The Damage Model of the Wellington has been changed since this video was created.
https://www.youtube.com/watch?v=fJDQEQAjbuQ
Footage showing the 110-C6 ground and sea attack using Mauser 30x184 Hochbrisanzgranate loadout.
Flown on the test server, hanseat mentions that in the footage he attacked an already dead tank with the different ammo.
Footage is of beta so some features may change before final release.
PC Specifications:
Intel core i5 @ 3.4 ghz
16Gb Ram
Nvidia GTX 970
Game settings at High or Very High
https://www.youtube.com/watch?v=fWu1u2i ... e=youtu.be
More footage from v4.49 Beta, this shows ATAG_Snapper using the Beaufighter to raid a Luftwaffe airfield
https://www.youtube.com/watch?v=7SeLJUG ... e=youtu.be
Cheers, MP/TFS
Footage shows the transition from the original game through to current version and then Beta v4.49, cheers, MP/TFS
https://www.youtube.com/watch?v=USglkcQ ... e=youtu.be
Preparing for release of v4.5, cheers, MP
https://forum.il2sturmovik.com/topic/31 ... -gameplay/