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Good day gentlemen,
you are really my last hope before a system reboot/reinstall.
I already posted at SAS and just sent this very message to my HistoMod team comrades.
Last night I remembered that this forum contains by far the best hardware to IL-2 tips, so here I am.
Quote..
"
Following prob:
After the last HistoMod install where JP accidently zipped the relevant Histo files into the wrong folder, I pressed the
default IL-2 1946 gaming exe.
I got this message, of course:
Ever since then, my anisotropic filtering does not work (properly) anymore, aynthing for which I bought my new system's card looks ugly in IL-2.
And I have this registry setting, which I can not delete:
It is the only UbiSoft registry string on my system now.
I know it sounds unbelievable, but I've seen similar things regarding graphics before with both UbiSoft and IL-2.
E.g. whenever I install IL-2 Sturmovik 1946 a second time from DVD, the same thing happens: My anisotropic filtering goes away and coastlines and cockpit parts etc are blurred.
Best thing: ALL applications are infected, everywhere more blur and less anisotropic filtering. hock:
I recall a similar issue with LockOn btw. And with FarCry...guess what: All UBiSoft titles.
Will also post this at AAS. This is not meant as bad talk vs UbiSoft, they made kickass games and I love them, but maybe some applications contain potential connections towards the graphics settings. No idea.
Greets
T.
PS: It is not that anisotropic filtering goes away completely, it just works much less effective, could also influence anti aliasing.
"
My OS:
Windows XP 32 Bit, SP 2
3 Gigs of RAM/KIngston DDR2
AMD/Ati HD 5770
Western Digital harddrive
AMD 2.85 Quadcore.
And sorry, I had this very same issue a long time ago and now I hope I typed it more well-languaged.
Kind Greets
Thorst.
Starting to make progress towards more professional looking photos with the recent opening of my business. This event was hosted by the Flying Heritage Collection in Everett, Washington featuring their IL-2 Sturmovik and P-47D Thunderbolt "Tallahassee Lassie" accompanied by the Historic Flight Foundation's Grumman F7F Tigercat "Bad Kitty" and the Heritage Flight Museum's P-51D "Val-Halla". Another bonus was a P-51D Mustang "Hell-ER Bust" owned by Mark Peterson in Boise, Idaho. His Blue Noser Mustang is a personal favorite, as it use to be based in Washington as part of the Historic Flight Foundation's cadre of warbirds. It was sold to Peterson in 2009 and hasn't returned to Washington since, so it was extremely pleasing to see it again.
Anyways, enough rambling. Enjoy!
For more of my photography, go here: http://www.facebook.com/pursuitpix
Blue Skies,
-Doodle
And the special visitor from Boise, Idaho.
When I try to load 4.11.1 patch it doesn't want to create .dll files. Please Help!!!!!!!!!!!!!!!
I created a mission last night and I changed the date to historically correspond to map. When I placed static aircraft on the airstrip and selected the correct country overlapping markings appeared. The default skin for the aircraft (different from the stock default skin) and the default country markings do not match (and default markings were wrong for the time period).
We used to have a skinmod that allowed us to place our choice of default skins for each aircraft. Will this old skinmod work? If so how does it need to be installed? Is there a new skin mod available compatible with the latest version of HSFX?
Thanks.
-)-MAILMAN-
Hi all,
I posted this over at SAS and I thought my old pals here might enjoy it too!
Hey guys,
For a long time I dreamed of setting an aerial battle to the music of George Gerschwin's "Rhapsody in blue.", one of the most epic pieces of music ever written. When I was 12 I used to run around with model mosquitoes and spitfires and mock aerial battles to that music. Now, with the advent of screen-captures and video editing, I have finally made the first cut of my "aerial ballet", using the Dark Blue World mod (Hence rhapsody in DARK blue.).
The film tracks the course of Do-17 bombers as they get mauled on a mission over Southampton, and while most of their comrades land, some stragglers are left to be dealt with by the Royal Air Force.
Some parts are rough, but this labor of love is still WIP.
Dont forget to watch in 1080p!
Enjoy!
http://www.youtube.com/watch?v=1g4ueZPOF-I
~Mike
Deutschmark and other WW1 aircraft enthusiasts I thought would like this vid, gives you a real sense of flying the Albatros
GoPro - Kermie Cam - Albatros over Shuttleworth ;
http://www.youtube.com/watch?v=i973gkkR ... re=g-all-u
(Edit1; see bottom of post)
(Edit2; Hotfix + SLI/Crossfire see post below this one)
(Edit3; Final patch has been released on Steam so every thing below is now void. If admin wish to delete post they can
Luthier Wrote:Patch download mirrors:
INTL:
http://www.filesend.net/download.php...4032ace64e0f4a
http://dl.dropbox.com/u/109125724/IL2COD_20111.rar
http://www.djow.co.uk/il2/IL2COD_20111.rar
RU:
http://speedy.sh/G3fgU/IL2COD-20111-ru.rar
http://narod.ru/disk/61712866001.182...11-ru.rar.html
https://rapidshare.com/files/1416301...D-20111-ru.rar
http://marine-air-group.ru/downloads...D-20111-ru.rar
(320 Mb)
Torrent:
INTL: http://www.pcpilot.hu/letoltes/il-2-...111-patch.html
Please note that this version is incompatible with previous versions when playing online.
Please download the file and extract the archives to your steam game directory, which is usually
C:\Program Files (x86)\Steam\steamapps\common\il-2 sturmovik cliffs of dover
Patch Notes:
Graphics
- Fixed the plane label bug, where the label would hide behind the clouds;
- Corrected brightness for various light sources;
- Fixed the black front line issue;
- Corrected incorrectly aligned water explosion effects;
- Various other minor fixes and improvements.
Network
- Corrected the bug when attempting to connect to a password-protected server after previously entering an incorrect password;
- Corrected the issue that sometimes disabled the country selection controls when connecting to a server;
- Corrected issues with some plane sounds online;
- Exorcised ghost planes;
- Corrected the behavior of “jumping” cars and some other vehicles;
- Fixed the issue where GamePlay.gpAirports() could return incorrect data.
New Features
Servers can now work with user-made map labels in their scripts.
When a user creates a new map label, server receives the following event
OnUserCreateUserLabel(GPUserLabel ul)
Or, when a label is deleted,
OnUserDeleteUserLabel(GPUserLabel ul)
GPUserLabel – label type, where Point2d pos ;
Player Player ;
string Text ;
double time ;
int type;
Available Label Types :
GPUserIconType
Waypoint,
Plane,
AAGun,
Ship,
Factory,
Tank,
Car,
Label
You can also create your own label with
GamePlay.gpMakeUserLabel(p, GamePlay.gpPlayer(), actor.Name(), GamePlay.gpTimeofDay(), (int)GPUserIconType.Plane)
The server can send a label to the players with:
gpDrawUserLabel(world.GPUserLabel ul); // all players on the server
gpDrawUserLabel(int army, world.GPUserLabel ul); all players in int army
gpDrawUserLabel(Player[] to, world.GPUserLabel ul); only the players in the Player[] to list
The labels can also be deleted correspondingly:
gpDeleteUserLabel(world.GPUserLabel ul);
gpDeleteUserLabel(Player[] to, world.GPUserLabel ul);
gpDeleteUserLabel(int army, world.GPUserLabel ul);
FM
Conducted a huge amount of work correcting and improving aircraft flight models as well as most engine models. All work was based on historical flight test data or flight manuals (Sean, what would we do without you!). Unfortunately our flight model does not allow us to perfectly replicate test results at all ranges of altitude. At altitudes above 8000 m (26,000 ft) most aircraft begin to perform worse than their historical counterparts. Addressing this discrepancy requires a large additional amount of work, and will therefore be done in a future release.
Changes in this patch include:
- Various minor changes and corrections to all aircraft.
- Added Hurricane MkI and Spitfire MkI with constant-speed propellers and 100-octane fuel.
- Corrected the Merlin engine model.
- Added pitot heat controls to Spitfires.
- G.50
Fixed engine heat balance that had previously prevented listed HP from being available at all altitudes.
Added +100 boost that can only be used in emergency mode.
- BR-20
Decreased never-exceed airspeed.
- Spitfire Mk.Ia
Corrected (increased) airspeeds at altitudes above 6K m.
- Hurricane Mk.Ia
Corrected (decreased) airspeeds at all altitudes alongside Spit II.
- Blenheim Mk.IV
Corrected the engine model.
Corrected altitude performance.
Decreased never-exceed airspeed.
Corrected engine modes at all altitudes (RPM, boost, fuel flow, etc).
Implemented smooth flap control.
Changed the airscrew to two-speed.
Corrected empennage values that created too much interference during take-off.
Affixed springs to bomb bay doors.
- He-111 и Ju-88
Corrected radio compass animations.
- Bf-109
Corrected cockpit animations for trimmer and flap chains.
Corrected flap model
Corrected the flap sounds
Corrected the pitot heat light.
Other flight model and engine changes.
- Corrected negative G cut-out for carburetor engines. The effect will be noticeable at around +0.1G.
- Corrected the mixture control level on Hurricanes and Spitfires. It is now push forward for Lean, pull back for Rich. With that, moving the throttle lever to idle will return the lever to Rich.
- Corrected (increased) low-altitude speeds for most Brutish fighters (Spitfire MkI with DH and Rotol aircrews, Hurricane MkI with DH and Rotol aircrews).
- Corrected Bf-109 rudder behavior.
- Corrected fuel flow calculations for most aircraft.
- Corrected (increased) radiator drag when it is opened.
- Corrected throttle control. The entire range is now useful.
- Corrected overspeed sound. It will now steadily increase in volume depending on airspeed.
- Added a Su-26 acrobatics plane.
You can toggle airshow smoke by injecting oil into the exhaust manifold. This is done with the WEP button by default. The default smoke is white. You can select other colors by selecting corresponding loadout options.
The plane also comes with four easter egg weapons that can be loaded onto the center pylon:
- Shotgun – fires explosive pellets with everyone’ sfavorite green tracers;
- Laser – fires a beam that sets an enemy plane alight. Effective distance is 700m;
- Antimatter mortar – fires anti-matter spitwads;
- Railgun – fires a shell that generates electromagnetic pulse that in turn destroys enemy subsystems, especially engines.
NOTE: Our artificial intelligence simply could not manage the pure awesomeness of this plane. If you try to create doom flights of railgun-armed Su-26s the AI will most likely just crash.
The Su-26 is a special type of a recon plane in the game, so other AI aircraft will mostly ignore it in missions.
Source;
http://forum.1cpublishing.eu/showthread.php?t=34617
Bug-Thread for Patch-Release-Candiate (Friday, 28. Sept);
http://forum.1cpublishing.eu/showthread.php?t=34623
....
Edit; Sorry, changed subject title because at time of posting I wasn't shore if this was the last patch for CoD. I now know that it is the last RC / Beta patch for CoD before release of final patch that will be downloaded though Steam.
So this is the last chance to submit bugs (see Bug Report thread link above image) before development ends on CoD as a stand-alone product.
[url]http://www.youtube.com/watch?v=BI5C5dmB7EI&feature=player_detailpage[/url]
This is video from what is available on Dark Blue World's 1916 project.
Have Fun this is to begin a nice weekend
http://www.liveleak.com/view?i=fa2_1348852077
http://www.liveleak.com/view?i=2fe_1348848659
Ted ;o)