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Posted by: Jaypack44
30.12.2007, 23:13
Forum: IL2 MODS Discussion Section 4.09m
- Replies (2)

I'm not sure if this is the right place for this, but here goes-
OK, I'm not sure what I did wrong, but my game is glitching. It just started today, so I'll go through what I did in the hopes that someone can spot what I did wrong-

I have 1946 v. 4.08, with the sound mod and the flyable bombers, and the default skin mod, plus a couple others that I can't remember.

started computer

went into filelist.txt and added entries for , I added these lines in between the lines for "summer" and "winter" folders.

saved modified filelist as filelist2.txt, then copied/renamed original filelist, renamed "filelist2" to "filelist.txt"

went to il2set.exe and changed sound settings from "soundblaster live settings" to "custom" and set "playback channels" to 32, and left everything else the same (but I went back and changed this back to the "SB live" setting, and it was still glitching)

started game

went into FMB and created a quick mission in the Desert online map, flying as BF-109F-2

And that's where the trouble started:

the first time I flew the mission it was fine, but then the sounds started going all weird (no or very faint external sounds, interior sounds sounded thin and just plain weird),

then, the third time I flew it, the lighting/textures on both the map and theplanes started going all screwy, i.e. the gunsight turned white and there were weird yellow patches inside and outside

so I closed the game, deleted filelist2, renamed the original back to filelist.txt, and reset the sound settings back to the original.

restarted the game

tried a different mission- still weird sounds, and some graphics problems.

So- what did I do?

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Posted by: Jg3_Prodigy
30.12.2007, 21:27
Forum: IL2 MODS Discussion Section 4.09m
- Replies (9)

Hi is it possible to add a gunner to the 110 C4b and a cockpit to the normal C4?
And if someone would doi this could he please make the cockpit complete working?
thx

Ps: as gunner i would say the upper headgunner of G4m1

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Posted by: Bo_Nidle
30.12.2007, 20:10
Forum: IL2 MODS Discussion Section 4.09m
- Replies (26)

I really enjoy seaplanes and floatplanes and the 196 was an important part of the LW floatplane inventory.
[Image: Ar196.jpg]

Just a thought. Big Grin

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Posted by: Bogey_13
30.12.2007, 18:06
Forum: IL2 MODS Discussion Section 4.09m
- Replies (2)

~S~ all,
Since installing the Sound Mod I have noticed that when I try to record a Quick Track it does not record right, I believe it has to do with the recording part, because it wont play right in my stock install as well. Is this to be expected with the Sound mod or is there a fix for this?

~S~
Bogey_13

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Posted by: F22-Raptor-2006
30.12.2007, 14:53
Forum: IL2 MODS Discussion Section 4.09m
- No Replies

There are a few problems with some of the planes with gunners. One of them is the Pe8. The top gunner doesn't turn 360 degrees, which if you make the gunner AI it does. The B24 rear gunner doesn't seem to turn left or right as much as it can do when piloted by AI gunner. I'm pretty sure the front gunner is like that as well.

I assume all you have to do is to change the area in which it can turn which should be pretty simple compared to putting in a cockpit or something like that. So could we please have these fixed! SmileSmile

Thanks Rap

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Posted by: No105_Ogdens
30.12.2007, 14:44
Forum: IL2 MODS Discussion Section 4.09m
- Replies (6)

Gents,

Has there been any discussion on the possibility of making a MkVI rocket bearing (25 lb AP Heads for ship busting!) Mossie? The lads at the 105th would be eternally grateful as the dog we have now just doesn't cut it for late war missions! Wink

Cheers,
Ogs.

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Posted by: luke97
30.12.2007, 12:42
Forum: IL2 MODS Discussion Section 4.09m
- Replies (7)

I think I

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Posted by: Faucon
30.12.2007, 08:11
Forum: Reference Center
- Replies (12)

This is the way i'm using 109, and what I think about it (everybody is free to be or not agree with me). I'll explain the main rules I'm using.


How to know if you're a good 109 pilot?
Fly the G6 early (without Mk108). If you're rtb safe and get some kills, you're a good 109 pilot.

This is the 2 main ways to use a fighter in Il2:
_Only dogfighting, dont care a lot about the death.
_Only flying to survive, dont care about getting many kills. (

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Posted by: Widowmaker
30.12.2007, 02:17
Forum: IL2 MODS Discussion Section 4.09m
- Replies (11)

Have two questions... I've been checking these mods out..
Sound .92 AAA mod pack and TIR 6DOF

Now my group runs a DCG campaign server and Ive noticed problems at times whre I can't select axis side aircraft and my friends appear in aircraft that they are not in.
Thats my first problem.

Can this be corrected by running the sound mod on the server computer?

secondly... after installing the mods... my IL2G15Score stopped working.
It seems to update whether Im flying, in selection screen or dead.. but none of the stats. Im guessing the mod messes with how the game reports to the log file.
Any known way to fix this?

Thanks

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Posted by: archie1971
29.12.2007, 23:19
Forum: IL2 MODS Discussion Section 4.09m
- Replies (16)

It why am found on flabby once long ago do you think as though would it put use ?
[Image: swordfish-skin-template.jpg] :lol:

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