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He-111-P 6/KG55 in Night Blitz Paint Scheme.
I have supplied a Font sheet so you can add individual Aircraft codes using Gimp or PhotoShop[follow intructions written in red].
Regards
Keith :wink:
Click Image below to Re Size to correct 2048 x 2048 dimensions then Copy and Paste into appropriate folder.
hosting images
G1+HP [W.Nr 1992] 6./KG55 was based at Villacoublay from 23rd June 1940
to 1st August 1940 then transferred to Chartres until 18 June 1941.
It was involved in many raids on Britain and this particular aircraft was often Piloted by Gerhard Pulver.
At some stage during its time with 6./KG55 two distinctive charicatures were hand painted either side of the Rudder.
Revell the Modelmakers have produced a model of W.Nr 1992 BUT this Aircraft is 1G+ES of KG27 and it has retained the two distinctive charicatures.
Its beleived the aircraft was transfered to KG27 later in the war though I cant find any pictures of it.
Regards
Keith :wink:
Click Image below to Re Size to correct 2048 x 2048 dimensions then Copy and Paste into appropriate folder.
img upload
When I tried using AFAC, it reports the wrong grid...off by alot!
http://home.comcast.net/~sim.seat/grab0000.jpg
Should have been DI-67, but reported DI-12
Hi Mates,
I need a new laptop now. I am just beginning to see what is on the market.
I saw an Asus N56VZ-S3087V 15,6" LED Blu-Ray, Nvidia GeForce GTX660M Graphic card, Intel i7, 2,3GHz, Nvidia GeForce GTX660M
Or an Asus N56VZ-S3087V 15,6" LED Blu-Ray, Intel Core i7-3610QM, 3,3 GHz, 8 Go, stockage : 1 To, NVIDIA Geforce GT650M
I really don't know if it will be ok for IL2 COD, with great settings.
BTW : would it be possible to play il2 COD, IL2 1946 last UP and Rise Of Flight on a Macbook, and if yes with which one ?
Thanks for advising me !!!!
Ted
PROS
- Highly detailed cockpit
- Many alternative E3/E4 parts
- Good overall fitting
CONS
- "Flat" gear bays
- Mediocre decals
THE PLANE
ALLIED PLAYERS know the 109 for being a NASTY yellow-nosed bird that keeps popping out of the sun anywhere and anytime, distributing some 20mm candies, and then zooming back up like hell. :evil:
AXIS PLAYERS know the 109 for being a TRUSTY yellow-nosed bird, good in every map for diving on Allied planes, distributing some 20mm candies, and then climbing back up like hell. :mrgreen:
And "FWs-ARE-BETTER-THAN-109s" GUYS, they'd better remember that the BF-109 was already the backbone of the Luftwaffe when the FW-190 was barely a draw on paper, and it kept up fighting on-par against state-of-the-art Allied planes until 1945, roughly doubling its performances from first to later series. So, pay respect! :!:
THE KIT
This BF-109E kit from Academy supposedly allows you to build either an E3 or an E4 version. In fact, it provides alternative parts for canopy (two 3-pieces sets), bulkhead and gauges panel. Two alternative spinners are also provided (either with or without cannon muzzle); however, the wings are molded with built-in MG-FFs, so it is not possible to make an E3 with nose cannon only. Other optional parts include either standard air intake or tropical filter, and a centerline rack for a bomb (not sure if SC250 or SC500, but it's rather large! ).
The sprues are flash-free and very good-looking, showing recessed panels and an overall high detail level. Cockpit details, in particular, are excellent for a "stock" injection kit of this scale: nicely molded gauges, pedals, stick and seat (with raised seatbelts), and also beautifully detailed side walls inside fuselage halves, including internal framing, throttle console, switches panel, oxigen canister box, some cables and more! There's even the flap control wheel, coming in 2 pieces! This is even more remarkable, considering that the cockpit of the 109 is so cramped, that all this beauty will hardly be visible. In this sense, the open canopy option is almost mandatory! 8)
On the downside, surprisingly, such a marvelous cockpit lacks a gun sight, probably because there wouldn't be room for it (the windshield is quite thick). But the main "Achille's heel" of this kit is in the gear bays. While gear legs and wheels are adequately detailed, main gear bays are awfully "empty": just flat slots and holes, showing the empty interior of the wings (and even sink marks). Hopefully, this should at least leave enough room for wheels in case you're building the gear retracted. Also engine exhausts could have been better, but that's my opinion.
The decals sheet provides markings for three machines, which I'd be glad to report here... if only the instructions weren't printed in Korean only! ;dd The one I did is a yellow-nosed machine with a desert camouflage ("probably"... since colour references are in Korean, too!), while the other two look like wearing BoB paintscheme. Sadly, some decal colours appear to be a bit off-register, thus hampering smaller decals (such as some nosearts).
BUILDING
Generally, 109 kits use to be simple builds, and so is this one. Even better, it fits great in most critical parts, i.e. the fuselage-wings joint is nearly perfect (see photos - no sanding/filling at all!).
This said, and since some illustrations on the instructions sheet aren't totally clear, here's a list of the steps where a little care is required:
- It is not clearly shown which side of the rudder pedals goes upwards. After a little research, I put them as in the pictures.
- The propeller hub needs to be set in position before joining the two fuselage halves, but the way it will fit relies 100% on how you've built it. Try dry fitting of hub components on fuselage halves before applying glue!
- Mind the correct placement of the two struts under the tailplanes, since their attachment points are not very accurate.
- Main gear legs fit easily enough, but they will remain fragile!
- While searching the sprues for the four little bracets that go onto the tail fins of the bomb, I could NOT find them. Instead, there were TWO longer bracets that weren't needed for any other part. Cutting them in half and putting the pieces onto the fins of the bomb did the job.
Once the building is over, nit-pickers may argue about some details (i.e. the two MGs on the nose are maybe a little too distant), but I think the final result is good enough for most people.
PAINTING AND DECALS
As I said, some knowledge of Korean is adviceable in order to fully understand painting instructions. If this is not the case, luckily, box arts and pictures are enough to get an idea.
Whatever scheme you choose, they all share most of the markings and stenciling. Decals look quite gloss; their finesse is average, although some of them show printing inaccuracies (i.e. colors are offset) and smaller stencils aren't clearly readable. Annoyingly, some of the stencils have an unnecessary white background, that made me choose not to use them.
On the positive side, decals are acceptably thin, while still being easy to handle without breaking up, and they suffer no "silvering" effect (transparent areas REMAIN transparent).
P.S.: I admit, I went a bit too heavy with the weathering one more time... :oops:
CONCLUSIONS
I do recommend this kit to modelers of any skill level. It may not be the most accurate Emil kit on the market, but nevertheless its quality-price ratio is great IMO (again, +1 to the beautiful cockpit, -1 to the flat gear bays). It makes you wish to buy another one and build both E3-E4 versions! (I would... if my "to do" pile wasn't dangerously tall already! :roll: )
GREEN LIGHT!
11.07.2012, 14:48
Forum: Vehicle Simulator Screen Shots And Videos.
- Replies (4)
You might need to click on the photos to enlarge.
Deutschmark
Here are a full repaint I did for Deutschmark's new F14 into the markings of squadron VX-4 Evaluators
To install;
Just unzip with folder names on inside the ( F14SKIN2 ) folder
You will find the ( VX-4 Evaluators ) folder just put that right into
Your F14:Tomcat Skins folder then fallow the how to use read
Me and you be good to go.
Download F14 Skins2;
F14_Skins2
Hope you all like the new skin.
Dear All,
Just enquiring as to whether thereis a new buttons file for HSFX6.0.
I want to incorperate the P35a into the game but I need to have that file apparently.
regards,
sentinel.
I have tried mapping keys to manual up & down. Doesn't work. I have tried to map the g key to gear up/down. Again doesn't work. What am I doing wrong??
2.4.9, released on Monday, July 09, 2012
Changes for version 2.4.9
Bug Fixes and new features:
1, Scripts with waypoints work properly.
2, Engine animation works properly with boat angines.
3, Turf sound works in reverse.
4, Added horn smoke when smoke colors are negative in smoke.cfg.
5, Reverse button in inoperative for boat, operated by throttle only.
6, Added handle for horn on panels, example made on Ranger.
7, Added the ability to transport cargo from scenery to scenery.
8, Added buttons to tighten anchor in dock dialog.
9, Added the option to round waypoints when sailing, set as default.
10, Weapon aiming ( leading ) upon moving targets improved.
Please report any bugs in this thread.
Deutschmark