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Are there any plans for an Adolph Galland Bf109F2 with 20mm MG FF wing cannons?
http://www.4shared.com/account/dir/4397 ... sions.html
the file is "destroy".........
Now using the new files.sfs from the 4.09bm patch which includes the objects from the slovakia maps etc.
install here:
C:\Program Files\Ubisoft\IL-2 Sturmovik 1946\MODS\destruction\com\maddox\il2\objects
this is original destruction mod made by Lal_Rone....and additional stuff added
the net shelters and boxes etc. which he made easier to destroy are there......
also I have made the trees harder to destroy...they used to all disappear in a puff of dust when an explosion was anywhere near....now they will still be destroyed...as each clump is hit...
some of the airport and factory brick/concrete buildings have been hardened (since these are most often targets of ground attack....not ordinary houses).....because before they were often too easy to destroy....not just the ones hit but all in the area would die in sympathy...(this obviously needs some tweaking to get right as blast damage had some effect..)
ships AA guns are more easily destroyed by gun/cannon fire and explosions of bomb or rocket
just as an example of the files:....
[buildings.House$FurnitureTree2]
Title TreeType2
MeshLive 3do/Tree/Tree2.sim
MeshDead
Body WoodMiddle
Panzer 0.75 //0.17
the files I altered are the Panzer....the original setting I have left in (0.17).......on the right-hand side...and it is inactivated by the two // marks....... the new setting is the one to the left (.75)
so you can also have a go at altering them if you feel they are not to your satisfaction...
this is not FINISHED....so i will provide an update when i am satisfied with it
fabianfred
I have noticed in a lot of the ww2 videos that 50 cal tracers was white phosphorous and not red.Also some of them leaved a smoke trail.So i wuld like to ask any moderator with spare time on his hands to do something about it coz i dont know a first thing abt moding a game.I dont know is this the wright forum to post this,but here it is any way.Btw u guys do a great work.Cheers
it seems as though a couple squad m8s of ours purchased the download version from ubisoft and the sound mod wont work for them (freezes at splash screen)
any Ideas ???
Thx Troop
17.01.2008, 15:45
Forum: OLD IL2 MAP MODS Discussion & WIP-MAP-MODS
- Replies (33)
MOD_new_italy_DF_v1.4EE
I have re-worked the italy_DF map and i have added some islands an change some city name.
Hope you enjoy!
This is the link for the download:
http://www.150gct.it/users/150GCT_Italo/...v1.4EE.rar
And this is some screenshot:
I have sent the file to MrJolly for test and i hope will be dowloadable from the main map mods section soon. In the meantime dowload it from here.
This is the readme file (there is one also in the zip file):
MOD new_italy_DF 1.4 Export edition by 150GCT_Italo 2008 ©
Features:
-Added island:
Isola d'Elba
Pianosa
Salina
Lipari
Vulcano
Pantelleria
Stromboli
Panarea
Filicudi
Alicudi
-Added peninsula:
Orbetello
-Added airfields:
Orbetello (only float planes)
Marina di Campo (Isola d'Elba)
Pantelleria
TECHNICAL NOTE:
PLESE NOTE THAT DUE TO THE DEFAUL ITALY MAP RESTRICTION (VERY HEAVY TO HANDLE, WITH MORE OF 136.000 OBJECTS!!) THE GEOGRAPHIC POSITIONING OF THE ISLAND AND THE ADDED LANDS IS NOT CORRECT IN MOST CASE. ALSO THE SCALE IN SOME CASES IS NOT REAL.
In next releses i hope add some more islands and some more airbases with realistic architecture on the Italy hinterland.
I hope also to make soon MOD new_italy_DF compatible with 4.09 and with her new API objects.
==========================
INSTALLATION INSTRUCTIONS:
==========================
USE ONLY IN CONJUNCTION WITH A SOUND MOD!
1)Create a new clear stand alone Sound MOD path.
2)Estract the package on desktop in a folder with wathever name.
3)Put "maps" path of MOD_new_italy_DF in the new Sound MOD created above just in path named "Files".
4)Add the following lines to the Filelist.txt of your new Sound MOD:
maps/all.ini
maps/italy_DF/It_actors.static
maps/italy_DF/It_ed_m01.tga
maps/italy_DF/It_ed_m02.tga
maps/italy_DF/It_ed_m03.tga
maps/italy_DF/load.ini
maps/italy_DF/It_map_c.tga
maps/italy_DF/It_map_c.tga_table
maps/italy_DF/It_map_f.tga
maps/italy_DF/It_map_r.tga
maps/italy_DF/It_map_t.tga
maps/italy_DF/It_map_h.tga
maps/italy_DF/It_texts.txt
*5a)For those who have the Il2mappack already installed it's possible to add this path directly by putting the path italy_DF on the main "maps" folder of the MOD. Then adding the lines above in the Filelist.txt and in the All.ini file (inside the maps folder of your il2mappack MOD) the following line:
OnlineItaly italy_DF/load.ini
*5b)For those who doesn't have the il2mappack installed just copy the two lines below in new *.txt file.
[all]
OnlineItaly italy_DF/load.ini
Then save it as "all.ini" and anshwer YES when prorompt ask to change his extension.
6)Now reload your MOD.
Done!
Enjoy!
---------------------------------------------------------------------------
THANKS TO:
150GCT_Corto for his help about shortcut and the tools using and for his constant up-to-date help over AAA forum.
Also thank's to 150GCT_Veltro for fixing of post production "packaging".
---------------------------------------------------------------------------
150GCT_Italo 2008 ©
Post your opinion plz. ; ))
Bye.
22/01/2008 1st Update to v1.5
Features only some small change to map names now with more small cityes and realistic position.
Download here:
http://www.150gct.it/users/150GCT_Italo/...h_v1.5.rar
Hi and thanx to all modders here for the great work in keeping il2 still alive....very appreciated.!!!
I have just a question: is there anybody out there who can handle properly the DGEN in order to add in new flyables and new maps?
Thx in advance and sorry for my horrible english :oops: :oops:
Titus
I always play with icons off. That said, due to limitations of computer monitors, the dot size, etc in il-2, I find that realistic boom and zoom is pretty difficult.
Ages ago at ubi, I suggested that there be a new type of plane icon. Right now, the 3 types are range, range and plane type and range/type/plane number (flight, etc).
I understand the mp dotrange settings, what I'd like is a mod that would change all the icons to a single ascii character.
Either: + .
17.01.2008, 02:09
Forum: OLD IL2 MAP MODS Discussion & WIP-MAP-MODS
- Replies (273)
Hello all,
Thought I'd start a WIP thread so I can keep all my questions etc in one place.
As an introduction to mapping, I thought I'd start with an 'online' style map, and since I love Emils I've gone for the Battle of Britain. I'm well aware that other teams are working on this theatre and this is no way intended to step on their toes - for me it's a practice, and it won't be anywhere near as accurate and detailed as theirs. Mine will just be a few cities in the right places, a semi-accurate coastline (and cliffs ) and the 'feel' of Britain. It's going to be the same size as Netsummer5, which I think is a good size for an online map.
So, I'll be posting screenshots and questions and stuff here and I would really appreciate any feedback and advice. I've got to rush off to work now but I'll post some pics later.
Cheers,
Joe
17.01.2008, 00:34
Forum: IL2 MODS Discussion Section 4.09m
- Replies (7)
Could we get this version of the Ki-100 with the bubble canopy Mr. Jolly?
..............................................
facts- :wink: http://www.faqs.org/docs/air/avhien.html
Hi there,
after all these efforts I found here, I made the german menues and Campaign text available (thanks for sfs extractor!), as there were some people in other foren who wanted this. It works perfect with the new wrapper (thanks QTim).
Just a note to the Campaign messages. I tried to adopt it as far as possible, but maybe some