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in load.ini, I see that. Oleg told me that they actually had modeled a polygon that was a side to the layered forest, but he said it looked weird on hills, and they removed it.
Seeing that made me wonder if we could turn that on...
For the first time today I tried the Gladiator; I was flying for the RAF and I was supposed to be flying a British plane made by British Gloster for the British Royal Air Force.
Imagine my surprise when I found German instruments in my mixed-language German-Swedish cockpit!
Well, OK, I guess that was meant to represent a Finnish version of the Gladiator but would like to have a Cockpit with British instruments, possibly with two sets of files we can use to overwrite the one currently installed in order to switch back and forth between Britsh and Finnish cockpit.
well it seems i was doing something wrong before & i can now put a proper turret onto the PBN yeeehh i just need to mount a single gun onto a b25 turret first after that its just those groooovy side guns
Pedropan's thread on this problem he and I are having wasn't answered, so I want to appeal specifically to you guys directly.
After installing SM0.93 over Mod 4.09beta all the sounds inside and outside are okay on most aircraft.
However after installing AAA_MOD_PACK or the Bomber Pack, not sure which, all sounds except the propeller sound, are missing in the cockpit just when revs of the engine exceed about 2600rpm, or sometimes not at all. This happens on the following a/c, so far:
Avenger
A-20
B-25
F4F
F4U
F6F
(Pedropan didn't have it on the P47, but that one works for me.)
I fly mostly in PTO, so not having sound on these planes is especially distressing.
Nobody was offering any kind of clue, so I figured I might as well try to figure out how the planes are tied to the sounds. But I don't know enough to figure that out. It's my understanding that the filelist--now the wrapper dll--tells the game what files to pull on loading--planes, sound, maps. But I don't have the foggiest notion how the engine sounds are tied to a prticulr plane/cockpit. I was going to try to simply swap the .wav file currently associated with these a/c and hope that would work...but I'm clueless where to start. Maybe it's just a simple thing I forgot to do, but all other mods I have work great, the planes are in the filelist, etc., etc.
Is there anyone out there that can point me in the right direction to fix/modify this myself? I so thoroughly enjoy these fantastic mods you've all made, and with Skinkmeister's Slot map, this sim is almost the perfect dream come true, but not until I can hear it properly.
Thx, and I'll gladly have your next baby (if it's OK with my wife) if you can help me out.
Wait, my attorney says I can't have your baby without a lot of legal and medical hassles. But I can give you my undying gratitude!
Well, the title said it all really. You know, the Emil shaped shadow on all 109's. Any fix?
bUMP.. 8)
Antoher mod request..... DFS-228 RECONNAISSANCE AIRCRAFT
I have reservations about this new wrapper & think it may have been rushed through without proper testing first !!
Since installing it Fly-Zo's new Background GUI doesnt work & i'm left with that terrible russian loading screen ??
I also have 2 eroneous files present in my main IL2 folder;
hs_err_pid2604
hs_err_pid2888
each contain text as such (not copied in full here);
"An unexpected exception has been detected in native code outside the VM.
Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0xba5b67b
Function name=Java_com_maddox_il2_engine_CfgFlagsEngine_Set
Library=C:\Program Files\Ubisoft\IL-2 Sturmovik 1946\il2_corep4.dll"
Current Java thread:
at com.maddox.il2.engine.Landscape.isWater(Native Method)
at com.maddox.il2.engine.Landscape.isWater(Landscape.java:56)
at com.maddox.il2.objects.air.Aircraft.isUnderWater(Aircraft.java:1790)
at com.maddox.il2.game.AircraftHotKeys$73.begin(AircraftHotKeys.ja.........ETC !!!
I have reverted back to the normal wrapper.dll & filelist but the russian screen now wont go away despite reinstalling Fly-Zo's BackgroundGUI
What gives guys?
POMAK
Do you know which prs file is responsible for the flak explosion sound?
14.01.2008, 13:35
Forum: IL2 MODS Discussion Section 4.09m
- Replies (3)
would't it be great be able to make a few "hand signal" from the cockpit to other fliers in your formation?
I think on-line play would really benefit from this feature. What do you think. Is it a possability?
off line play might benefit to if the ai pilots along with acknowledging your commands signaled back with a hand signal too.