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I noticed tonight that in multiplayer some planes have engine running sound before I have started the engines, it last between 10 to 30 seconds and then gos.
Have run the filelist fixer to see if there are any double entries, but none where found.
Planes effected;
B5N2
B-17 D, E, F & G
B-14 J
FW 200
He111 Zwilling (fixed pit problem)
Running Sound Mod V9.3
Blasting in the 4.08 server.
http://uk.youtube.com/watch?v=hDnzaTaNL6U
Enjoy
(@ Raptor-2006 this is what i do on my good days :wink: )
hi, i dont fly the spit as a rule, so when i tried the spit mk9c cw, it reacts like when u try to fly a mod plane without a c/pit, any idears ?
ps, since last mod version
.- -... ... --- .-.. ..- - . .-.. -.-- ..-. .- -. - .- ... - .. -.-.!
... ..- .--. . .-. -...! . -..- -.-. . .-.. .-.. . -. -!
.- ...- . .-. -.-- -... .. --. - .... .- -. -.- -.-- --- ..-!!!
Dear Sirs,
I am experiencing a recurring problem that I cannot explain but need to solve. Occaisionally, when I click on the icon to run 1946 the game begins to load but then stops and an error description pop up in the IL-2 file. It is an exception access violation - see below. I have tried (by using the switcher to run the other versions, but no luck. The only way I can do anything is to completely remove the game and reinstall and it works again. Is there any way I can avoid this??
An unexpected exception has been detected in native code outside the VM.
Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x7228a919
Function name=(N/A)
Library=C:\WINDOWS\system32\DINPUT.dll
NOTE: We are unable to locate the function name symbol for the error
just occurred. Please refer to release documentation for possible
reason and solutions.
Current Java thread:
at com.maddox.rts.MouseDX.nCreate(Native Method)
at com.maddox.rts.MouseDX.create(MouseDX.java:42)
at com.maddox.rts.RTSConfWin.doUseMouse(RTSConfWin.java:34)
at com.maddox.rts.RTSConfWin.start(RTSConfWin.java:77)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:363)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:419)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Dynamic libraries:
0x00400000 - 0x0049A000 D:\program files\Ubisoft\IL-2 Sturmovik 1946\il2fb.exe
0x7C900000 - 0x7C9B0000 C:\WINDOWS\system32\ntdll.dll
0x7C800000 - 0x7C8F4000 C:\WINDOWS\system32\kernel32.dll
0x77D40000 - 0x77DD0000 C:\WINDOWS\system32\USER32.dll
0x77F10000 - 0x77F57000 C:\WINDOWS\system32\GDI32.dll
0x77DD0000 - 0x77E6B000 C:\WINDOWS\system32\ADVAPI32.dll
0x77E70000 - 0x77F01000 C:\WINDOWS\system32\RPCRT4.dll
0x76B40000 - 0x76B6D000 C:\WINDOWS\system32\WINMM.dll
0x76390000 - 0x763AD000 C:\WINDOWS\system32\IMM32.dll
0x72280000 - 0x722AA000 C:\WINDOWS\system32\DINPUT.dll
0x77C10000 - 0x77C68000 C:\WINDOWS\system32\msvcrt.dll
0x6D420000 - 0x6D4EF000 D:\program files\Ubisoft\IL-2 Sturmovik 1946\bin\hotspot\jvm.dll
0x6D220000 - 0x6D227000 D:\program files\Ubisoft\IL-2 Sturmovik 1946\bin\hpi.dll
0x6D3B0000 - 0x6D3BD000 D:\program files\Ubisoft\IL-2 Sturmovik 1946\bin\verify.dll
0x6D250000 - 0x6D266000 D:\program files\Ubisoft\IL-2 Sturmovik 1946\bin\java.dll
0x6D3C0000 - 0x6D3CD000 D:\program files\Ubisoft\IL-2 Sturmovik 1946\bin\zip.dll
0x0B770000 - 0x0B7B6000 D:\program files\Ubisoft\IL-2 Sturmovik 1946\wrapper.dll
0x77120000 - 0x771AC000 C:\WINDOWS\system32\OLEAUT32.DLL
0x774E0000 - 0x7761D000 C:\WINDOWS\system32\ole32.dll
0x10000000 - 0x1000A000 D:\program files\Ubisoft\IL-2 Sturmovik 1946\pathfind.dll
0x0B8C0000 - 0x0C375000 D:\program files\Ubisoft\IL-2 Sturmovik 1946\il2_corep4.dll
0x7C340000 - 0x7C396000 D:\program files\Ubisoft\IL-2 Sturmovik 1946\MSVCR71.dll
0x0C380000 - 0x0C3A3000 D:\program files\Ubisoft\IL-2 Sturmovik 1946\jgl.dll
0x0D2D0000 - 0x0D30A000 D:\program files\Ubisoft\IL-2 Sturmovik 1946\il2_usgs2.dll
0x71AB0000 - 0x71AC7000 C:\WINDOWS\system32\WS2_32.dll
0x71AA0000 - 0x71AA8000 C:\WINDOWS\system32\WS2HELP.dll
0x0DB60000 - 0x0DBD1000 D:\program files\Ubisoft\IL-2 Sturmovik 1946\mg_snd_sse.dll
0x6CE10000 - 0x6CE48000 C:\WINDOWS\system32\dinput8.dll
0x688F0000 - 0x688F9000 C:\WINDOWS\system32\HID.DLL
0x77920000 - 0x77A13000 C:\WINDOWS\system32\SETUPAPI.DLL
0x76C30000 - 0x76C5E000 C:\WINDOWS\system32\WINTRUST.dll
0x77A80000 - 0x77B14000 C:\WINDOWS\system32\CRYPT32.dll
0x77B20000 - 0x77B32000 C:\WINDOWS\system32\MSASN1.dll
0x76C90000 - 0x76CB8000 C:\WINDOWS\system32\IMAGEHLP.dll
0x5AD70000 - 0x5ADA8000 C:\WINDOWS\system32\uxtheme.dll
0x6D340000 - 0x6D348000 D:\program files\Ubisoft\IL-2 Sturmovik 1946\bin\net.dll
0x71AD0000 - 0x71AD9000 C:\WINDOWS\system32\WSOCK32.dll
0x71A50000 - 0x71A8F000 C:\WINDOWS\System32\mswsock.dll
0x76F20000 - 0x76F47000 C:\WINDOWS\system32\DNSAPI.dll
0x76FB0000 - 0x76FB8000 C:\WINDOWS\System32\winrnr.dll
0x76F60000 - 0x76F8C000 C:\WINDOWS\system32\WLDAP32.dll
0x5ED00000 - 0x5EDCC000 C:\WINDOWS\system32\Opengl32.dll
0x68B20000 - 0x68B40000 C:\WINDOWS\system32\GLU32.dll
0x73760000 - 0x737A9000 C:\WINDOWS\system32\DDRAW.dll
0x73BC0000 - 0x73BC6000 C:\WINDOWS\system32\DCIMAN32.dll
0x67320000 - 0x6734F000 C:\PROGRA~1\COMMON~1\SYMANT~1\ANTISPAM\asOEHook.dll
0x74720000 - 0x7476B000 C:\WINDOWS\system32\MSCTF.dll
0x0DDF0000 - 0x0DF61000 C:\WINDOWS\system32\nview.dll
0x77F60000 - 0x77FD6000 C:\WINDOWS\system32\SHLWAPI.dll
0x7C9C0000 - 0x7D1D5000 C:\WINDOWS\system32\SHELL32.dll
0x76BF0000 - 0x76BFB000 C:\WINDOWS\system32\PSAPI.DLL
0x5D090000 - 0x5D12A000 C:\WINDOWS\system32\COMCTL32.dll
0x77C00000 - 0x77C08000 C:\WINDOWS\system32\VERSION.dll
0x773D0000 - 0x774D3000 C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2982_x-ww_ac3f9c03\comctl32.dll
0x77690000 - 0x776B1000 C:\WINDOWS\system32\NTMARTA.DLL
0x71BF0000 - 0x71C03000 C:\WINDOWS\system32\SAMLIB.dll
0x69500000 - 0x69B70000 C:\WINDOWS\system32\nvoglnt.dll
0x59A60000 - 0x59B01000 C:\WINDOWS\system32\DBGHELP.dll
Local Time = Fri Jan 11 18:37:34 2008
Elapsed Time = 6
#
# The exception above was detected in native code outside the VM
#
# Java VM: Java HotSpot Client VM (1.3.1-b24 compiled mode)
#
As we know, maximum size for one formation is 4 aircrafts. And it will be very fantastic thing if we can increase it for 12 aircrafts (or more) - I think I don't have to explain why
Please... tell me that this is possible to do by You... please
one of a kind fokker. 1923 c.iva v-12 rolls eagle VIII
http://i22.photobucket.com/albums/b332/ ... ead178.jpg
http://aviaskins.com/vb/attachment.php? ... 1200068458
We should change .mat files in plane directory (Gloss1D0o.mat, Gloss1D0p.mat, Gloss1D0q.mat).
I have no enough time, but I'm trying to do it later (Firsty is B-25 solid-nose project). But i'm think there are a lot of people who interesting in P-40N.
Also we can correct 'V' of wings and replace propeller and gears (more authentic).
Regards
This thread is about the gunners in the new cockpit planes. They work niclt however as a fighter pilot i have noticed that it is realy hard/immposible?, to kill them.
Has anyone tested this? are the gunners in the new AI planes killable?
Second time post guys!
When attempting to fly my Tu-2S there is no column visible ? Its properly allied to the Pe-2 series84 via the 3do/cockpit........and the column is visible when flying the Pe-2series84 ??
All appears well in the filelist and the rest of the cockpit is fine,
3do/Cockpit/Pe-2-Bombardier/BombardierTU2S.him
3do/Cockpit/Pe-2series84/CockpitTU2S.him
3do/Cockpit/Pe-2series84-TGun/TGunnerTU2S.him
Any ideas?
POMAK[/list]